Funrize

funrize.com · 65 observations

Funrize

Decks holds 65 screens of Funrize (funrize.com), added to our library on 15 September 2025. Our model classified them as sweepstake and grouped them into 19 screen types, most often pop-up (23), casino lobby (16) and daily rewards (15). All 65 are mobile screens.

Screens added to our library on the dates shown. That is the date they entered our system; we do not hold the date each screen was captured, so the interface may have been captured earlier.

What we hold on Funrize

Our library is a sample of what an operator showed, not a complete record of any flow. A low count for a screen type means we hold few screens of it — not that the operator's flow is short or absent.

Screens in our library
65
Counted from our own library rows, added to our library on 15 September 2025.
Screen types
19
Our model's classification of each screen image, from a fixed vocabulary we defined.
Library dates (first / last)
15 September 2025
The earliest and latest dates a screen of this operator entered our system. Not a capture date — the interface may have been captured earlier.
Library days
1
Distinct days on which screens of this operator entered our library.
Device
Mobile (65)
Our model's reading of the screen image.
Vertical
Sweepstake (65)
Our model's classification. A screen can carry more than one vertical, so these counts add up to more than the number of screens.
Persuasion tactics tagged
15 across 65 screens
Our model's tagging of each screen image against a fixed list we wrote. A count is a floor, not a census.

Screen types, licence markings, verticals, brand, device and the screen descriptions on this page are all produced by our vision model reading the screen image, each from a fixed vocabulary we defined. The model returns nothing when it is under 70% confident, so every count is a floor, not a census. These are our model's classifications — not the operator's statements, and not human review.

The 19 screen types in our Funrize library

A screen can carry more than one type, so these counts add up to more than the number of screens.

We classify these screens as Loyalty; operators often call them VIP.

  • Pop-up — 23 screens

    “The screenshot displays a 'Check Your Email' pop-up within the Funrize app. The pop-up features an illustration of an email with a notification badge, emphasizing the need to verify the user's account. …”

    Written by our vision model from the screen image.

    “This is a congratulatory pop-up in the Funrize app, appearing after signing up. …”

    Written by our vision model from the screen image.
  • Casino Lobby — 16 screens

    “The Funrize homepage promotes its sweepstakes casino with a focus on new user acquisition. The design features a cartoon penguin mascot, vibrant colors, and prominent CTAs like 'Sign Up' and 'Find Out More'. The main offer highlights a large number of entries (125,000 Funrize Club) to incentivize sign-ups. The game lobby is showcased below, hinting at the variety of available games. …”

    Written by our vision model from the screen image.

    “The Funrize app's main screen showcases a variety of casino-style games. The design is visually appealing with vibrant game thumbnails. Key elements include a 'Discover 1000+ games' headline, game categories (Jackpots, New Games, Popular, Classic Slots, Fishing, All Games), and prominent 'LOG IN' and 'SIGN UP' buttons. The 'NEW' and 'EXCLUSIVE' badges highlight fresh and unique content, aiming to boost engagement. …”

    Written by our vision model from the screen image.
  • Daily Rewards — 15 screens

    “The screen displays a 'Complete tasks and earn rewards!' prompt in the Funrize app. …”

    Written by our vision model from the screen image.

    “The Funrize screen aims to onboard users by rewarding them for completing tasks. …”

    Written by our vision model from the screen image.
  • Promotions — 11 screens

    “The Funrize app screen showcases a casino lobby with a focus on daily rewards and promotions. The design is vibrant and uses a dark purple background with colorful game icons. Key UI elements include a prominent 'BUY' button, a display of the user's coin balance (110,000), and a 'Rewards' section. …”

    Written by our vision model from the screen image.

    “The Funrize app's promotion screen showcases provider options and enticing offers. It uses a dark theme with purple accents. Key elements include provider logos (NETGAME, TaDa Gaming, Penguin King), prominent 'BUY' buttons, and highlighted promotions with large coin values and 'BUY NOW' CTAs. Anchoring is used with crossed-out prices. …”

    Written by our vision model from the screen image.
  • Slot — 9 screens

    “The Funrize app displays a casino lobby with Spinomenal games. The screen features a prominent 'BUY' button, indicating a purchase option. Game thumbnails are displayed, enticing users to play. The design uses a dark purple background with vibrant game art to capture attention. …”

    Written by our vision model from the screen image.

    “The screenshot showcases the 'The Fishing Rod' slot game within the Funrize app. The main UI element is the game's promotional image, featuring a fisherman and a large fish. Below are interactive buttons (like/play). …”

    Written by our vision model from the screen image.
  • Homepage — 5 screens

    “The Funrize app homepage promotes "Game of the Week" with a Mayan Fortunes theme. It features prominent "Play Now" and "Join for Free" CTAs, encouraging immediate engagement. The design uses a purple color scheme with gold coin accents. The screen highlights "No Purchases Necessary," emphasizing the free-to-play aspect. Provider logos are displayed, and a treasure chest graphic adds visual appeal. The overall design aims to attract users with a fun, risk-free gaming experience.”

    Written by our vision model from the screen image.

    “The Funrize app's homepage aims to entice users to join. It uses a vibrant, cartoonish design with treasure chest imagery to evoke a sense of fun and rewards. Key UI elements include prominent 'Log In' and 'Sign Up' buttons, and sections highlighting the benefits of joining, such as access to a large number of social casino games and daily events. …”

    Written by our vision model from the screen image.
  • Responsible Gambling — 5 screens

    “The screenshot displays the profile settings screen of the Funrize mobile app. It focuses on responsible play, email verification, and password management. The design uses a dark purple background with pink and white accents. Key UI elements include sections for 'Responsible Play' with a 'SET' button, 'Email' with verification status and an 'Edit' option, and 'Password' management. …”

    Written by our vision model from the screen image.

    “The screenshot displays the 'Responsible Gambling' section of the Funrize app. It offers tools for users to manage their playtime and spending. Key UI elements include 'Reality Check' (activity reminders), 'Purchase Limit' (spending control), and 'Self Exclusion & Cool-Off' (temporary gameplay pause). The design is clean, with a dark purple background and bright pink CTAs. The app uses framing by presenting these features as tools for responsible gaming.”

    Written by our vision model from the screen image.
  • Game — 4 screens

    “The screenshot displays a winning pop-up screen from the Funrize app. The screen congratulates the user on hitting a jackpot in the San Chong Baozha Blue game, winning 150K. The visual design features a purple background with falling coins and money, creating a celebratory atmosphere. The primary CTA is a pink "SPIN AGAIN?" button at the bottom, encouraging continued engagement. The screen uses gamification elements to enhance user experience and encourage further play.”

    Written by our vision model from the screen image.

    “The screenshot displays a pop-up for the "Luck of Panda Bonus Combo" game within the Funrize app. …”

    Written by our vision model from the screen image.
  • Loyalty — 4 screens

    “The screen displays Funrize's loyalty program, showing the user's current Bronze level and progress towards unlocking rewards. A prominent 'UNLOCK REWARDS' button and a locked padlock visually represent the incentive to level up. …”

    Written by our vision model from the screen image.

    “The pop-up encourages users to level up in the Funrize Club to get a 'Lucky Spin'. It uses a progress bar to visualize the user's progress from Bronze Level 1 to Reward Level 2. The primary CTA is 'GO TO GAMES', directing users back to gameplay. An alternative is to wait for the 'Daily Wheel', creating a sense of anticipation. The design is dark themed with purple accents and uses visual cues like a gift box to represent the reward.”

    Written by our vision model from the screen image.
  • Registration — 4 screens

    “The screen is a registration page for the Funrize app. It features a visually engaging background with gems and a cartoon character. The form is designed for creating a new account, prompting users to enter their email/phone and password. …”

    Written by our vision model from the screen image.

    “The screenshot displays the 'Create account' screen within the Funrize app, a sweepstakes platform. The screen features input fields for 'Your E-mail/Phone' and 'Your Password', along with a checkbox indicating agreement to being at least 18 years old and not a resident of restricted states. The visual design is clean and straightforward, with a focus on form completion. …”

    Written by our vision model from the screen image.
  • Tournament — 4 screens

    “This is a pop-up screen in the Funrize app, prompting users to switch between "Entries" (real prizes) and "Coins" (pure fun) modes. The screen features a visual split with a green car representing the "Entries" mode and a yellow car representing the "Coins" mode. Prize pool amounts are prominently displayed for each mode, along with buttons to switch. The design uses bright colors and a dynamic layout to engage the user. …”

    Written by our vision model from the screen image.

    “The Funrize app's "Funrize races" screen displays a tournament-style competition. It features a visual of two competing teams (owl vs. bear), the tournament name "WILDERNESS WAR RIORS", and a prize pool of 1,000,000. Key details include the start time (4:00 PM), minimum play level (20), duration (13h 58m), and number of plays (1000). …”

    Written by our vision model from the screen image.
  • Profile — 3 screens

    “The screenshot displays a profile completion form within the Funrize app, aiming to collect user details. The form includes fields for name, surname, date of birth, and postal code. …”

    Written by our vision model from the screen image.

    “The screen displays the user's profile and loyalty status within the Funrize app. …”

    Written by our vision model from the screen image.
  • Deposit — 2 screens

    “This screen displays the order summary before payment on Funrize. Key UI elements include the order details (Coins, Entries, Season ticket, Total), and a prominent 'ADD NEW CARD' button. The design is clean with a dark background and purple accents. The order summary provides a clear breakdown of what the user is purchasing. …”

    Written by our vision model from the screen image.

    “The screenshot displays a payment method selection screen within the Funrize app. The UI is clean and uses a dark theme with purple accents. The form requests standard credit card information: card number, expiration date, CVV, cardholder name, address, city, state, postal code, and date of birth. The primary CTA is a prominent pink "ADD CARD" button at the bottom. …”

    Written by our vision model from the screen image.
  • Leaderboard — 2 screens

    “The Funrize app screen displays a 'Final Point' tournament leaderboard. It features a promotional mode, a prize pool of 170.00, and a countdown timer indicating the event ends in 5 hours. Users can see their rank, points, and available plays. …”

    Written by our vision model from the screen image.
  • Menu — 2 screens
  • Store — 2 screens

    “The Funrize app's store/homepage displays coin purchase options and new game offerings. …”

    Written by our vision model from the screen image.
  • KYC — 1 screen
  • Notifications — 1 screen

    “The screen displays Funrize app's inbox with promotional notifications. It uses a dark blue background with white text for readability. The inbox is divided into 'New' and 'Earlier' sections to organize messages. Each notification includes a brief description and a call-to-action button (GO!, GET, PLAY) with a countdown timer to create urgency. …”

    Written by our vision model from the screen image.
  • Security — 1 screen

Screen types, licence markings, verticals, brand, device and the screen descriptions on this page are all produced by our vision model reading the screen image, each from a fixed vocabulary we defined. The model returns nothing when it is under 70% confident, so every count is a floor, not a census. These are our model's classifications — not the operator's statements, and not human review.

Persuasion tactics our model tagged on Funrize's 65 screens

  • benefit framing — tagged on 43 of 65 screens (66%)
  • gamification — tagged on 37 of 65 screens (57%)
  • bonus and discount framing — tagged on 32 of 65 screens (49%)
  • reduced friction — tagged on 13 of 65 screens (20%)
  • progress steps — tagged on 10 of 65 screens (15%)
  • urgency — tagged on 10 of 65 screens (15%)
  • commitment and consistency — tagged on 8 of 65 screens (12%)
  • curiosity gap — tagged on 7 of 65 screens (11%)
  • price anchoring — tagged on 5 of 65 screens (8%)
  • trust badges — tagged on 3 of 65 screens (5%)
  • chunked forms — tagged on 2 of 65 screens (3%)
  • personalisation — tagged on 2 of 65 screens (3%)
  • low-commitment entry — tagged on 1 of 65 screens (2%)
  • loss aversion — tagged on 1 of 65 screens (2%)
  • risk reversal — tagged on 1 of 65 screens (2%)

We leave visual hierarchy out of this table: our model tags it on almost every screen of almost every operator, so it separates nothing.

Screen types, licence markings, verticals, brand, device and the screen descriptions on this page are all produced by our vision model reading the screen image, each from a fixed vocabulary we defined. The model returns nothing when it is under 70% confident, so every count is a floor, not a census. These are our model's classifications — not the operator's statements, and not human review.

Licence markings our model read on Funrize's screens

No marking found
65 of 65
Our model found no licence marking on 65 of the 65 Funrize screens in our library. That is an absence in our library — the screens we happen to hold — not a finding about the operator.

Operators commonly show different regulatory markings to visitors in different countries. We do not record the country a screen was captured from, so these counts cannot be read as the marking an operator shows in any particular market.

Screen types, licence markings, verticals, brand, device and the screen descriptions on this page are all produced by our vision model reading the screen image, each from a fixed vocabulary we defined. The model returns nothing when it is under 70% confident, so every count is a floor, not a census. These are our model's classifications — not the operator's statements, and not human review.

What identity-verification screens do we hold for Funrize?

Our library holds 1 screen of Funrize that our model classified as KYC, added to our library on 15 September 2025. We cannot say from screens alone whether Funrize requires verification, when, or of whom.

What licence markings did our model find on Funrize's screens?

Our model found no licence marking on 65 of the 65 Funrize screens in our library. That is an absence in our library — the screens we happen to hold — not a finding about the operator.

What does Funrize's sign-up look like in our library?

We hold 4 screens our model classified as Registration, added to our library on 15 September 2025. Of one of them our vision model wrote: "The Funrize registration screen aims to convert users by offering multiple signup options. …"

Operators whose screens overlap with these

How we know: these screens come from our own first-party capture pipeline, are classified by our vision model against fixed vocabularies we defined, and are stamped with the date they entered our library. Full method

What is behind the paywall

Every screen above is shown at reduced resolution to everyone. Full-resolution screens are part of Decks PRO. The counts, the dates and the descriptions on this page are not gated and never will be.

What Decks PRO includes