Coin Master

play.google.com · 40 observations

Coin Master

Decks holds 40 screens of Coin Master (play.google.com), added to our library on 3 September 2025. Our model classified them as noncash and grouped them into 11 screen types, most often daily rewards (13), pop-up (13) and game (11). All 40 are mobile screens.

Screens added to our library on the dates shown. That is the date they entered our system; we do not hold the date each screen was captured, so the interface may have been captured earlier.

What we hold on Coin Master

Our library is a sample of what an operator showed, not a complete record of any flow. A low count for a screen type means we hold few screens of it — not that the operator's flow is short or absent.

Screens in our library
40
Counted from our own library rows, added to our library on 3 September 2025.
Screen types
11
Our model's classification of each screen image, from a fixed vocabulary we defined.
Library dates (first / last)
3 September 2025
The earliest and latest dates a screen of this operator entered our system. Not a capture date — the interface may have been captured earlier.
Library days
1
Distinct days on which screens of this operator entered our library.
Device
Mobile (40)
Our model's reading of the screen image.
Vertical
Noncash (40)
Our model's classification. A screen can carry more than one vertical, so these counts add up to more than the number of screens.
Persuasion tactics tagged
10 across 40 screens
Our model's tagging of each screen image against a fixed list we wrote. A count is a floor, not a census.

Screen types, licence markings, verticals, brand, device and the screen descriptions on this page are all produced by our vision model reading the screen image, each from a fixed vocabulary we defined. The model returns nothing when it is under 70% confident, so every count is a floor, not a census. These are our model's classifications — not the operator's statements, and not human review.

The 11 screen types in our Coin Master library

A screen can carry more than one type, so these counts add up to more than the number of screens.

  • Daily Rewards — 13 screens

    “The Coin Master app screen displays a congratulatory message, rewarding the user with coins and spins. …”

    Written by our vision model from the screen image.

    “The screen displays rewards in a cartoonish style, likely from opening a chest in the Coin Master game. …”

    Written by our vision model from the screen image.

    “The screen displays the main game interface of Coin Master, featuring a large spinning wheel as the central element. The wheel offers various coin prizes (100K, 500K, 1.5M, 5M, 20M, 150K, 1M, 250K). A prominent "SPIN" button encourages user interaction. The UI also includes coin balance, available spins, and time-limited offers with countdown timers, creating urgency. The visual design is bright and cartoonish, with a sky and clouds background, enhancing the game's playful nature. Gamification elements like daily rewards and limited-time events are present.”

    Written by our vision model from the screen image.
  • Pop-up — 13 screens

    “The screenshot displays a 'Good Job!' screen in Coin Master, indicating the completion of a set. The screen features a vibrant, cartoonish design with a prominent 'Collect' button at the bottom. Rewards are visually presented in individual panels, including spins and in-game items. …”

    Written by our vision model from the screen image.

    “The screen is a 'We Missed You' pop-up in Coin Master, designed to re-engage lapsed players. It features a cartoon pig character in a box, offering a bundle of in-game rewards (spins, cards, treats) to entice the player back. The design is colorful and playful, with a prominent 'FREE' button to claim the offer. The overall goal is to reduce churn and encourage continued gameplay.”

    Written by our vision model from the screen image.

    “The screen displays a victory notification in Coin Master. It shows the player has attacked another village and won coins. The UI includes a celebratory underwater scene with cartoonish graphics. The main elements are the win message, the amount won (500,000), and two prominent CTAs: 'BRAG' (social sharing) and 'OK' (continue). …”

    Written by our vision model from the screen image.
  • Game — 11 screens

    “The Coin Master app screen displays a slot machine interface with a prominent gift box in the foreground, incentivizing the user to spin. The UI includes coin and star counts, timers indicating available actions, and a large "SPIN" button. The visual design is colorful and cartoonish, aiming for an engaging and playful experience. The gift box serves as a visual hook, creating curiosity and anticipation of rewards. …”

    Written by our vision model from the screen image.

    “The Coin Master game screen displays a slot machine interface. The main UI elements include a slot machine with spinning reels, coin and spin counters, a 'Spin' button, and various in-game event icons. The visual design is cartoonish and colorful, aiming for an engaging and playful experience. …”

    Written by our vision model from the screen image.

    “The screen displays the village view in Coin Master, where players can interact with and upgrade different structures. The UI features interactive elements like buildings and characters, each marked with a target icon, suggesting they can be acted upon. The visual design is cartoonish and colorful, creating an engaging and playful atmosphere. The game uses gamification to encourage player interaction and progression.”

    Written by our vision model from the screen image.
  • Promotions — 6 screens

    “The screen displays a 'Starter Surprises' event in Coin Master, offering a series of deals. The UI features colorful cards showcasing rewards like spins and chests, with 'FREE' or priced CTAs. A timer indicates the event's duration, creating urgency. Locked deals encourage progression. …”

    Written by our vision model from the screen image.

    “The screen displays the 'Comeback Climb' event in Coin Master, encouraging users to complete tasks to win rewards. The UI features a progress-based ladder with tasks like feeding pets, using spins, building, and logging in daily. Rewards are shown next to each task. The design uses bright colors and cartoonish graphics to engage users. A countdown timer indicates the event's duration, creating urgency. Gamification elements like progress bars and visible rewards incentivize task completion.”

    Written by our vision model from the screen image.
  • Slot — 6 screens

    “The Coin Master app displays a slot machine interface, encouraging users to spin for rewards. Key elements include the slot reels, a 'Spin' button with 'Hold for AutoSpin' prompt, coin and spin counters, and progress bars. The design uses bright colors and cartoonish graphics to create an engaging and potentially addictive experience. Gamification is a core element, with bonuses and rewards displayed prominently.”

    Written by our vision model from the screen image.

    “The Coin Master app screen displays the main game interface. It features a slot machine with a 'SHIELD' theme, indicating a defensive aspect of the game. The UI includes elements like coin and star counters, timers for various boosts and events, and a prominent 'SPIN' button with an 'Hold for AutoSpin' prompt. The design uses bright colors and cartoonish graphics to create an engaging and playful experience. …”

    Written by our vision model from the screen image.

    “The Coin Master app screen displays a slot machine interface. The main goal is to encourage the user to spin the slot machine. …”

    Written by our vision model from the screen image.
  • Leaderboard — 2 screens

    “The screen displays the 'Country' leaderboard in Coin Master, ranking players by their score. Key UI elements include player names, scores, profile pictures, and ranking icons. The design uses a warm color palette and a parchment-like background. Gamification is used through leaderboards and ranking to encourage competition and engagement. …”

    Written by our vision model from the screen image.

    “The screenshot displays the global leaderboard in Coin Master, a mobile game. It showcases player rankings (1-5) with avatars, names, and scores. The UI uses a wooden frame design, and the leaderboard is sorted by score. …”

    Written by our vision model from the screen image.
  • Menu — 2 screens

    “The screen displays a map or level selection interface within the Coin Master app. It shows different locations (Atlantis, Africa, Troy) represented by themed illustrations. …”

    Written by our vision model from the screen image.
  • Casino Lobby — 1 screen

    “The screen displays the 'Card Collection' feature in Coin Master, showcasing an 'All-Star Album' that is currently 'Locked'. The UI uses a wooden background and ribbon banners for titles. Below the album, there are three categories: 'Pets' and 'Beasts' are marked as 'Completed', while 'Statues' shows progress as '6/9' with a cost of '100' (likely spins). …”

    Written by our vision model from the screen image.
  • Notifications — 1 screen

    “The screenshot displays a "Village news!" modal in the Coin Master mobile game. The modal is currently empty, displaying the message "No news... Yet! :)". …”

    Written by our vision model from the screen image.
  • Refer a friend — 1 screen

    “The screen is designed to encourage users to invite new friends to Coin Master. It features cartoon characters, bright colors, and clear rewards for inviting friends, including coins and spins. A progress bar indicates the user's progress in inviting friends. Two prominent 'INVITE' buttons are placed at the bottom, one for general invites and another specifically for Facebook invites. …”

    Written by our vision model from the screen image.
  • Store — 1 screen

    “The Coin Master app displays a shop with various in-app purchase options. It offers chests (Wooden, Golden, Magical) and coin bundles, along with pet food and XP. …”

    Written by our vision model from the screen image.

Screen types, licence markings, verticals, brand, device and the screen descriptions on this page are all produced by our vision model reading the screen image, each from a fixed vocabulary we defined. The model returns nothing when it is under 70% confident, so every count is a floor, not a census. These are our model's classifications — not the operator's statements, and not human review.

Persuasion tactics our model tagged on Coin Master's 40 screens

  • gamification — tagged on 36 of 40 screens (90%)
  • bonus and discount framing — tagged on 24 of 40 screens (60%)
  • benefit framing — tagged on 14 of 40 screens (35%)
  • progress steps — tagged on 10 of 40 screens (25%)
  • urgency — tagged on 10 of 40 screens (25%)
  • curiosity gap — tagged on 7 of 40 screens (18%)
  • social proof — tagged on 2 of 40 screens (5%)
  • loss aversion — tagged on 1 of 40 screens (3%)
  • personalisation — tagged on 1 of 40 screens (3%)
  • reciprocity — tagged on 1 of 40 screens (3%)

We leave visual hierarchy out of this table: our model tags it on almost every screen of almost every operator, so it separates nothing.

Screen types, licence markings, verticals, brand, device and the screen descriptions on this page are all produced by our vision model reading the screen image, each from a fixed vocabulary we defined. The model returns nothing when it is under 70% confident, so every count is a floor, not a census. These are our model's classifications — not the operator's statements, and not human review.

Licence markings our model read on Coin Master's screens

No marking found
40 of 40
Our model found no licence marking on 40 of the 40 Coin Master screens in our library. That is an absence in our library — the screens we happen to hold — not a finding about the operator.

Operators commonly show different regulatory markings to visitors in different countries. We do not record the country a screen was captured from, so these counts cannot be read as the marking an operator shows in any particular market.

Screen types, licence markings, verticals, brand, device and the screen descriptions on this page are all produced by our vision model reading the screen image, each from a fixed vocabulary we defined. The model returns nothing when it is under 70% confident, so every count is a floor, not a census. These are our model's classifications — not the operator's statements, and not human review.

What licence markings did our model find on Coin Master's screens?

Our model found no licence marking on 40 of the 40 Coin Master screens in our library. That is an absence in our library — the screens we happen to hold — not a finding about the operator.

Operators whose screens overlap with these

How we know: these screens come from our own first-party capture pipeline, are classified by our vision model against fixed vocabularies we defined, and are stamped with the date they entered our library. Full method

What is behind the paywall

Every screen above is shown at reduced resolution to everyone. Full-resolution screens are part of Decks PRO. The counts, the dates and the descriptions on this page are not gated and never will be.

What Decks PRO includes